The Shrine of Power is a permanent talent tree accessible from the Hub. As you play, you earn Skill Points (SP) from in-game milestones like leveling up, clearing dungeon floors, and defeating world bosses.
Spend your SP to unlock nodes across three branches: Fury (offense), Bastion (defense), and Cunning (utility). Each node costs 2 SP to unlock.
There are 30 nodes in total (10 per branch), requiring 60 SP to fully unlock everything. With a maximum of 30 SP available, you can fully max one branch and get halfway through a second. This forces meaningful specialization and gives every player a distinct build identity.
The Fury branch focuses on raw damage output. If you want to hit harder, kill faster, and snowball through dungeon floors, this is your tree.
| Node | Effect | Requires |
|---|---|---|
| Iron Strike | +8% ATK | -- |
| Keen Edge | +5% Crit Chance | Iron Strike |
| Rending Blows | +25% Crit Damage | Keen Edge |
| Momentum | Kill grants next hit 1.4x damage | Iron Strike |
| Bloodlust | Lifesteal +50% effective | Rending Blows |
| Executioner | Enemies below 20% HP take +30% damage | Momentum |
| Battle Frenzy | Attack speed +15% | Momentum + Bloodlust |
| War Cry | Fury buff duration +40% | Battle Frenzy |
| Rampage | Consecutive kills stack +5% ATK (max 5 stacks) | Executioner + Battle Frenzy |
| Apex Predator (Capstone) | +12% all damage. Killing blows have a 15% chance to recharge a hotbar item | War Cry + Rampage |
The Bastion branch is built around survivability. More HP, stronger shields, damage reflection, and a capstone that can save you from a killing blow. Ideal for pushing tough content and world boss fights.
| Node | Effect | Requires |
|---|---|---|
| Iron Plating | +8% DEF | -- |
| Vitality | +100 Max HP | Iron Plating |
| Regeneration | Heal 1% max HP every 5 seconds out of combat | Vitality |
| Spiked Shell | Thorns damage x2 | Iron Plating |
| Endurance | Boss damage taken -12% | Vitality + Spiked Shell |
| Bulwark | Shield absorbs 40% (up from 30%) | Endurance |
| Second Wind | Below 25% HP, auto-shield activates (120s cooldown) | Regeneration |
| Retribution | 15% of damage taken is reflected back | Bulwark |
| Fortify | DEF +1% per 10 levels (max +25%) | Second Wind + Retribution |
| Undying (Capstone) | Survive a killing blow with 1 HP + 2 seconds of invulnerability (180s cooldown). +5% all resistances | Fortify |
The Cunning branch boosts your gold income, XP gains, crafting efficiency, and buff durations. It does not make you hit harder or survive longer, but it accelerates your progression across every system in the game.
| Node | Effect | Requires |
|---|---|---|
| Scavenger | +15% Gold from all sources | -- |
| Wisdom | +12% XP from all sources | Scavenger |
| Lucky Find | 10% chance chest drops upgrade +1 tier | Scavenger |
| Gemologist | Proc gem effects +15% stronger | Lucky Find |
| Swift Feet | +10% movement speed | Scavenger |
| Opportunist | +8% buff orb drop chance | Swift Feet |
| Forge Master | Temper cost -25% | Gemologist + Swift Feet |
| Explorer | Dungeon key regen reduced from 4 hours to 3 hours | Opportunist |
| Catalyst | All buff durations +30% | Forge Master + Explorer |
| Jackpot (Capstone) | 5% chance on kill to earn double gold. Quest rewards +20% | Catalyst |
Skill Points are earned by reaching specific milestones. There are 30 SP available in total from the following sources:
| Source | Milestones | SP Earned |
|---|---|---|
| Player Level | 10, 25, 50, 75, 100, 125, 150, 175, 200, 225, 240, 250 | 12 |
| Mountain Floor | 25, 50, 100, 150, 200, 250 | 6 |
| Dungeon Phase | 5, 10, 15, 20 | 4 |
| World Boss First-Kills | 4 unique bosses | 4 |
| Quests Claimed | 10, 25, 50, 100 | 4 |
Here is a rough idea of how your talent tree fills out as you progress through the game:
| Stage | Approx SP | Nodes | What it feels like |
|---|---|---|---|
| Level 20 | 2-3 | 1 | First talent -- a taste of the system |
| Level 50 | 6-8 | 3-4 | Start of a build identity |
| Level 100 | 12-15 | 6-7 | Meaningful power spike |
| Level 150 | 18-22 | 9-11 | One tree nearly maxed |
| Level 250 | 28-30 | 14-15 | One full tree + half of another |
You can reset all of your talents at any time for a gold cost. The respec price is 5,000 + (500 x your player level). There is no cooldown -- the gold cost is the only gate.
At level 50, a respec costs 30,000 gold. At level 200, it costs 105,000 gold. This keeps respeccing accessible in the early game while adding a meaningful decision point at higher levels.
To keep duels fair and skill-based, talents are scaled to 50% effectiveness in PvP. A node that gives +8% ATK in PvE only gives +4% ATK in a duel.
Additionally, complex mechanics like Momentum, Rampage, and Undying are disabled entirely in PvP. This prevents snowball effects and "cheat death" mechanics from dominating the duel meta.